For the entire development of Battlefield 6 - I was part of the Core Environment and the Core Destruction teams, and in both teams we focused on setting benchmark standards for creating standardized and shareable destructible architecture at the highest possible quality to the best possible gameplay experience. Our work emphasized content creation that aligned with visual and tech quality expectations as well as ensuring a fun, immersive and realistic destruction experience.
Towards the end of production, I had the pleasure of assisting the Cairo multiplayer pod in finishing New Sobek City, elevating their large concrete construction sites to final quality. Collaborating closely with the pod, I also contributed to building and refining various brick and concrete destruction content, enhancing the overall destruction experience of the large destructible buildings.
A heartfelt thank you goes to Gaëtan Perrot, Adam Dencker and the entire New Sobek City pod for their help and effort in making this map possible.
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