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Battlefield 6 - New Sobek City

For the entire development of Battlefield 6 - I was part of the Core Environment and the Core Destruction teams, and in both teams we focused on setting benchmark standards for creating standardized and shareable destructible architecture at the highest possible quality to the best possible gameplay experience. Our work emphasized content creation that aligned with visual and tech quality expectations as well as ensuring a fun, immersive and realistic destruction experience.

Towards the end of production, I had the pleasure of assisting the Cairo multiplayer pod in finishing New Sobek City, elevating their large concrete construction sites to final quality. Collaborating closely with the pod, I also contributed to building and refining various brick and concrete destruction content, enhancing the overall destruction experience of the large destructible buildings.

A heartfelt thank you goes to Gaëtan Perrot, Adam Dencker and the entire New Sobek City pod for their help and effort in making this map possible.

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I was tasked to finish a lot of the concrete architectural content which included mainly this large unfinished structure that was built in a very modular way.

I was tasked to finish a lot of the concrete architectural content which included mainly this large unfinished structure that was built in a very modular way.

These concrete pieces were reused for other concrete structures thanks to the use of modularity and reuse of shaders and textures.

These concrete pieces were reused for other concrete structures thanks to the use of modularity and reuse of shaders and textures.

I did some additional polish on the rooftop as it's been exposed to wear and tear during construction.

I did some additional polish on the rooftop as it's been exposed to wear and tear during construction.

I also helped the pod in finishing some of their destruction content like brick and concrete detailing. This also included setting up shaders and destruction content.

I also helped the pod in finishing some of their destruction content like brick and concrete detailing. This also included setting up shaders and destruction content.

Interior detail shot of the main concrete building with a mounted zipline inside an elevator shaft.

Interior detail shot of the main concrete building with a mounted zipline inside an elevator shaft.

More detail shots of the inside of the concrete building under construction.

More detail shots of the inside of the concrete building under construction.