Website powered by

Battlefield 2042 - Kaleidoscope

Here is a selection of my work as a 3D Artist on the Battlefield 2042 level Kaleidoscope located in Songdo, South Korea.

Initially in pre-production of the level my work included protoyping and creating a concept delivery to present the initial layout and design of the level. In production I created all types of assets small and large, gathering asset references, creating whiteboxes and briefs, managing external and internal artists, authoring shaders, texturing, doing polish and everything in between.
In addition to this I was also tasked early on with pre-production tasks such as creating workflow documentation, authoring shaders and developing various tools together with Technical Artists.
The map was created in collaboration with the fantastic pod developers as well as our extraordinary external partners at EA Shanghai and Elite3D and many, many more at DICE.

Kaleidoscope Level Pod:
Level Art: Daniel Cambrand, David Holland, Vlad Vanzariuc & Lenz Monath
Level design: Julien Petotte & Gabriel Sanchez
Lighting: Geoffroy Calis

An extra thanks to Geoffroy Calis for some of the excellent screenshots!